ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Pinwheels: visualizing information flow in an architectural space
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The power-aware cord: energy awareness through ambient information display
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Utilizing mobile phones as ambient information displays
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mobile phones as tool to increase communication and location awareness of users
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Presence: Teleoperators and Virtual Environments
HINTeractions: facilitating informal knowledge exchange in physical and social space
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we introduce IN-Visible, an urban system that enhances the contact between people and the subway. IN-Visible was conceived as a two-way system that brings users of the subway closer to the "exterior" urban environment and, through ambient media, provides walkers-by with knowledge about the subway, such as timings, motion, etc.The intention is to reflect upon how, using ambient media, structural urban elements can have an adequate impact on the urban space and make that meaningful for potential users.We propose one way of implementing this idea in the surroundings of one specific subway station and discuss ways in which the system may be generalized so as to serve other stations, trains and cities.