Usability inspection methods
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of usability techniques for evaluating design
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Usability Engineering
Empirical development of a heuristic evaluation methodology for shared workspace groupware
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SUE inspection: an effective method for systematic usability evaluation of hypermedia
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
International Journal of Web Based Communities
Establishing effective learning management systems through simplicity
DIWEB'06 Proceedings of the 5th WSEAS International Conference on Distance Learning and Web Engineering
Assessing the usability of a visual tool for the definition of e-learning processes
Journal of Visual Languages and Computing
On the importance of the user interface for e-learning systems quality
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Learning by e-learning: breaking down barriers and creating opportunities for the visually-impaired
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Visualization learning for visually impaired people
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A haptic virtual environment for molecular chemistry education
Transactions on edutainment I
Review: Integrating cognitive load theory and concepts of human-computer interaction
Computers in Human Behavior
Evaluating the correspondence of educational software to learning theories
Proceedings of the 17th Panhellenic Conference on Informatics
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The new challenge for designers and HCI researchers is to develop software tools for effective e-learning. Learner-Centered Design (LCD) provides guidelines to make new learning domains accessible in an educationally productive manner. A number of new issues have been raised because of the new "vehicle" for education. Effective e-learning systems should include sophisticated and advanced functions, yet their interface should hide their complexity, providing an easy and flexible interaction suited to catch students' interest. In particular, personalization and integration of learning paths and communication media should be provided.It is first necessary to dwell upon the difference between attributes for platforms (containers) and for educational modules provided by a platform (contents). In both cases, it is hard to go deeply into pedagogical issues of the provided knowledge content. This work is a first step towards identifying specific usability attributes for e-learning systems, capturing the peculiar features of this kind of applications. We report about a preliminary users study involving a group of e-students, observed during their interaction with an e-learning system in a real situation. We then propose to adapt to the e-learning domain the so called SUE (Systematic Usability Evaluation) inspection, providing evaluation patterns able to drive inspectors' activities in the evaluation of an e-learning tool.