The active badge location system
ACM Transactions on Information Systems (TOIS)
An evaluation of earcons for use in auditory human-computer interfaces
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Audio aura: light-weight audio augmented reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Computer organization and design (2nd ed.): the hardware/software interface
Computer organization and design (2nd ed.): the hardware/software interface
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Using nonspeech sounds to provide navigation cues
ACM Transactions on Computer-Human Interaction (TOCHI)
Nomadic radio: scaleable and contextual notification for wearable audio messaging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ConNexus to awarenex: extending awareness to mobile users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Signals and Systems
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Subtle and Public Notification Cues for Mobile Devices
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Non-visual information display using tactons
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Using context-aware computing to reduce the perceived burden of interruptions from mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feel who's talking: using tactons for mobile phone alerts
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Multidimensional tactons for non-visual information presentation in mobile devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Place lab: device positioning using radio beacons in the wild
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Social disclosure of place: from location technology to communication practices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Place-Its: a study of location-based reminders on mobile phones
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Mobility detection using everyday GSM traces
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Practical metropolitan-scale positioning for GSM phones
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors
Proceedings of the 21st annual ACM symposium on User interface software and technology
A survey of platforms for mobile networks research
ACM SIGMOBILE Mobile Computing and Communications Review
We saw each other on the subway: secure, anonymous proximity-based missed connections
Proceedings of the 10th workshop on Mobile Computing Systems and Applications
SoundSense: scalable sound sensing for people-centric applications on mobile phones
Proceedings of the 7th international conference on Mobile systems, applications, and services
Using mobile phones to determine transportation modes
ACM Transactions on Sensor Networks (TOSN)
Preserving privacy in location-based mobile social applications
Proceedings of the Eleventh Workshop on Mobile Computing Systems & Applications
Psychophysical model for vibrotactile rendering in mobile devices
Presence: Teleoperators and Virtual Environments
CoupleVIBE: mobile implicit communication to improve awareness for (long-distance) couples
Proceedings of the ACM 2011 conference on Computer supported cooperative work
SMS: collaborative streaming in mobile social networks
NETWORKING'11 Proceedings of the 10th international IFIP TC 6 conference on Networking - Volume Part II
Seeker-assisted human navigation using smart phones
Proceedings of 1st international symposium on From digital footprints to social and community intelligence
MAQS: a personalized mobile sensing system for indoor air quality monitoring
Proceedings of the 13th international conference on Ubiquitous computing
Research challenges towards the Future Internet
Computer Communications
Identifying diverse usage behaviors of smartphone apps
Proceedings of the 2011 ACM SIGCOMM conference on Internet measurement conference
Virtual compass: relative positioning to sense mobile social interactions
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Multiparty proximity testing with dishonest majority from equality testing
ICALP'12 Proceedings of the 39th international colloquium conference on Automata, Languages, and Programming - Volume Part II
Low cost crowd counting using audio tones
Proceedings of the 10th ACM Conference on Embedded Network Sensor Systems
Tailoring user visibility and privacy in a context-aware mobile social network
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
Real-time perception-level translation from audio signals to vibrotactile effects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive social context: Taxonomy and survey
ACM Transactions on Intelligent Systems and Technology (TIST) - Special Sections on Paraphrasing; Intelligent Systems for Socially Aware Computing; Social Computing, Behavioral-Cultural Modeling, and Prediction
Exploring the potential in practice for opportunistic networks amongst smart mobile devices
Proceedings of the 19th annual international conference on Mobile computing & networking
Towards ubiquitous awareness tools for blind people
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Mobile phones have the potential to be useful agents for their owners by detecting and reporting situations that are of interest. Several challenges emerge in the case of detecting and reporting nice to know situations. Being alerted of these events may not be of critical importance but may be useful if the user is not busy. For detection, the precision of sensing must be high enough to minimize annoying false notifications, despite the constraints imposed by the inaccuracy of commodity sensors and the limited battery power available on mobile phones. For reporting, the notifications cannot be too obtrusive to the user or those in the vicinity. Peripheral cues are appropriate for conveying information like proximity, but have been studied primarily in settings like offices where sensors and cueing mechanisms can be controlled. We explore these issues through the design of PeopleTones, a buddy proximity application for mobile phones. We contribute (1) an algorithm for detecting proximity, (2) techniques for reducing sensor noise and power consumption, and (3) a method for generating peripheral cues. Empirical measurements demonstrate the precision and recall characteristics of our proximity algorithm. A two-week study of three groups of friends using PeopleTones shows that our techniques were effective, enabling the study of how people respond to peripheral cues in the wild. Our qualitative findings underscore the importance of cue selection and personal control for peripheral cues.