Learning metric-topological maps for indoor mobile robot navigation
Artificial Intelligence
The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
VOR base stations for indoor 802.11 positioning
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Proceedings of the 8th international conference on Mobile systems, applications, and services
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Proceedings of the 8th international conference on Mobile systems, applications, and services
Towards mobile phone localization without war-driving
INFOCOM'10 Proceedings of the 29th conference on Information communications
Did you see Bob?: human localization using mobile phones
Proceedings of the sixteenth annual international conference on Mobile computing and networking
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Virtual compass: relative positioning to sense mobile social interactions
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
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Location based services are some of the fastest growing applications in mobile social networks in the last five years. Smart phones are equipped with hardware and software services that allow them to determine users' locations and help human navigation. The most widely adopted localization technologies in smart-phones are GPS, WiFi, and cell-tower, but they have their own problems in the real applications. One Escort system to assist human navigation in a public indoor place was proposed. The Escort system does not require either GPS, WiFi, war-driving, indoor maps. However, the Escort system may navigate one person on a long path even though the person being tracked maybe close. In this paper, we study the problem of obtaining better navigation paths in the Escort system. To improve the navigation performance in the original Escort system, several seekers owning the partial map of the specific area are added in our Escort system. The main function of seekers is to find the optimal paths by applying the GFG routing algorithm. Thus, the seeker-assisted human navigation algorithm can effectively reduce the length of the navigation paths for every pair of uses in the mobile social networks. Finally, extensive simulations of the proposed algorithm at the Google map with different number of users and different duration times. The simulations show that the human navigation performance has been greatly enhanced.