Designing the user interface (videotape)
Designing the user interface (videotape)
Using nonspeech sounds to provide navigation cues
ACM Transactions on Computer-Human Interaction (TOCHI)
Tactual Displays for Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Affichage d'informations par des impulsions haptiques
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Vibrotactile feedback for brain-computer interface operation
Computational Intelligence and Neuroscience - EEG/MEG Signal Processing
Peopletones: a system for the detection and notification of buddy proximity on mobile phones
Proceedings of the 6th international conference on Mobile systems, applications, and services
Evaluation of pause intervals between haptic/audio cues and subsequent speech information
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Exploring Geometric Shapes with Touch
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Exploration de formes géométriques par le toucher
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
The secure haptic keypad: a tactile password system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The haptic wheel: design & evaluation of a tactile password system
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Development and evaluation of a multimodal touchpad for advanced in-vehicle systems
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Haptics for tangible interaction: a vibro-tactile prototype
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Obfuscating authentication through haptics, sound and light
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Implementing effective tactile symbology for orientation and navigation
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Spinlock: a single-cue haptic and audio PIN input technique for authentication
HAID'11 Proceedings of the 6th international conference on Haptic and audio interaction design
An investigation into the use of tactons to present progress information
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Gestures in human-computer interaction – just another modality?
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry
Interacting with Computers
A haptic ATM interface to assist visually impaired users
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Intuitiveness of vibrotactile speed regulation cues
ACM Transactions on Applied Perception (TAP)
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This paper describes a novel form of display using tactile output. Tactons, or tactile icons, are structured tactile messages that can be used to communicate message to users non visually. A range of different parameters can be used to construct Tactons, e.g.: frequency, amplitude, waveform and duration of a tactile pulse, plus body location. Tactons have the potential to improve interaction in a range of different areas, particularly where the visual display is overloaded, limited in size or not available, such as interfaces for blind people or on mobile and wearable devices.