INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
CUU '00 Proceedings on the 2000 conference on Universal Usability
Non-visual information display using tactons
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
Enhancing VR-based visualization with a 2D vibrotactile array
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Feel-good touch: finding the most pleasant tactile feedback for a mobile touch screen button
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the effect of temporal parameters for vibrotactile saltatory patterns
Proceedings of the 2009 international conference on Multimodal interfaces
The haptic wheel: design & evaluation of a tactile password system
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Vibrotactile letter reading using a low-resolution tactor array
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
GraVVITAS: generic multi-touch presentation of accessible graphics
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
NaviRadar: a novel tactile information display for pedestrian navigation
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry
Interacting with Computers
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This paper outlines the design and evaluation of a haptic interface intended to convey non audio-visual directions to an ATM (Automated Teller Machine) user. The haptic user interface is incorporated into an ATM test apparatus on the keypad. The system adopts a well known 'clock face' metaphor and is designed to provide haptic prompts to the user in the form of directions to the current active device, e.g. card reader or cash dispenser. Results of an evaluation of the device are reported that indicate that users with varying levels of visual impairment are able to appropriately detect, distinguish and act on the prompts given to them by the haptic keypad. As well as reporting on how participants performed in the evaluation we also report the results of a semi structured interview designed to find out how acceptable participants found the technology for use on a cash machine. As a further contribution the paper also presents observations on how participants place their hands on the haptic device and compare this with their performance.