CHI 98 Cconference Summary on Human Factors in Computing Systems
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Quickdraw: the impact of mobility and on-body placement on device access time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lightweight material detection for placement-aware mobile computing
Proceedings of the 21st annual ACM symposium on User interface software and technology
Earcons and icons: their structure and common design principles
Human-Computer Interaction
Mouse 2.0: multi-touch meets the mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Enabling always-available input with muscle-computer interfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Whack gestures: inexact and inattentive interaction with mobile devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
A lightweight multistroke recognizer for user interface prototypes
Proceedings of Graphics Interface 2010
Pinstripe: eyes-free continuous input on interactive clothing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grips and gestures on a multi-touch pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
A user-specific machine learning approach for improving touch accuracy on mobile devices
Proceedings of the 25th annual ACM symposium on User interface software and technology
Unifone: designing for auxiliary finger input in one-handed mobile interactions
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Phoneprioception: enabling mobile phones to infer where they are kept
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture output: eyes-free output using a force feedback touch surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Writing handwritten messages on a small touchscreen
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Finding my beat: personalised rhythmic filtering for mobile music interaction
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
TempTouch: a novel touch sensor using temperature controllers for surface based textile displays
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
BackTap: robust four-point tapping on the back of an off-the-shelf smartphone
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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PocketTouch is a capacitive sensing prototype that enables eyes-free multitouch input on a handheld device without having to remove the device from the pocket of one's pants, shirt, bag, or purse. PocketTouch enables a rich set of gesture interactions, ranging from simple touch strokes to full alphanumeric text entry. Our prototype device consists of a custom multitouch capacitive sensor mounted on the back of a smartphone. Similar capabilities could be enabled on most existing capacitive touchscreens through low-level access to the capacitive sensor. We demonstrate how touch strokes can be used to initialize the device for interaction and how strokes can be processed to enable text recognition of characters written over the same physical area. We also contribute a comparative study that empirically measures how different fabrics attenuate touch inputs, providing insight for future investigations. Our results suggest that PocketTouch will work reliably with a wide variety of fabrics used in today's garments, and is a viable input method for quick eyes-free operation of devices in pockets.