Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Novel, minimalist haptic gesture interaction for mobile devices
Proceedings of the third Nordic conference on Human-computer interaction
Gameplay issues in the design of spatial 3D gestures for video games.
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the ground for pleasurable experience
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Bimanual tangible interaction with mobile phones
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
MAGIC: a motion gesture design tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Interactive Intelligent Systems (TiiS)
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This study addresses the issue of how to aid adoption of new interaction means for mobile devices. The research problem is how to promote and guide the use of new movement interaction modalities to a novice user, who has no prior knowledge of gesture control. The aim was to create a pleasurable experience that invites users to learn how mobile device movement control works. The main contribution is an interaction tutorial application that combines gesture control with a physical visual tangible object in a mobile device, demonstrating interaction elements that are potentially applicable in future mobile devices.