Interaction design for large displays
interactions
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Navigation in Information Spaces: supporting the individual
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Directional Interaction with Large Displays Using Mobile Phones
PERCOMW '06 Proceedings of the 4th annual IEEE international conference on Pervasive Computing and Communications Workshops
An MPEG-7 framework enhancing the reuse of 3D models
Proceedings of the eleventh international conference on 3D web technology
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Annotation authoring in collaborative 3D virtual environments
Proceedings of the 2005 international conference on Augmented tele-existence
Interaction techniques in large display environments using hand-held devices
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 14th International Conference on 3D Web Technology
Research challenges for digital archives of 3D cultural heritage models
Journal on Computing and Cultural Heritage (JOCCH)
Building on Realism and Magic for Designing 3D Interaction Techniques
IEEE Computer Graphics and Applications
We All Live in a Virtual Submarine
IEEE Computer Graphics and Applications
A taxonomy of visualization strategies for cultural heritage applications
Journal on Computing and Cultural Heritage (JOCCH)
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The virtual reconstruction of heritage sites and artefacts is a complicated task that requires researchers to gather and assess many different types of historical evidence which can vary widely in accuracy, authority, completeness, interpretation and opinion. It is now acknowledged that elements of speculation, interpretation and subjectivity form part of 3D reconstruction using primary research sources. Ensuring transparency in the reconstruction process and therefore the ability to evaluate the purpose, accuracy and methodology of the visualization is of great importance. Indeed, given the prevalence of 3D reconstruction in recent heritage research, methods of managing and displaying reconstructions alongside their associated metadata and sources has become an emerging area of research. In this paper, we describe the development of techniques that allow research sources to be added as multimedia annotations to a 3D reconstruction of the British Empire Exhibition of 1938. By connecting a series of wireless touchpad PCs with an embedded webserver we provide users with a unique collaborative interface for semantic description and placement of objects within a 3D scene. Our interface allows groups of users to simultaneously create annotations, whilst also allowing them to move freely within a large display visualization environment. The development of a unique, life-size, stereo visualization of this lost architecture with spatialised semantic annotations enhances not only the engagement with and understanding of this significant event in history, but the accountability of the research process itself.