A study of computer-supported user interface evaluation using maximal repeating pattern analysis
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
Remote evaluation: the network as an extension of the usability laboratory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Online Communities: Designing Usability and Supporting Socialbilty
Online Communities: Designing Usability and Supporting Socialbilty
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Evaluating the Contribution of DesktopVR for Safety-Critical Applications
SAFECOMP '99 Proceedings of the 18th International Conference on Computer Computer Safety, Reliability and Security
The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications
Visualizing Chat Log Data Collected in 3-D Virtual Worlds
IV '01 Proceedings of the Fifth International Conference on Information Visualisation
Data collection and analysis techniques for evaluating the perceptual qualities of auditory stimuli
ACM Transactions on Applied Perception (TAP)
International Journal of Human-Computer Studies - Interaction with virtual environments
The usability of collaborative virtual environments and methods for the analysis of interaction
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Visualization of users' activities in a specific environment
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
A method for longitudinal behavioral data collection in second life
Presence: Teleoperators and Virtual Environments
Fostering collaborative learning in Second Life: Metaphors and affordances
Computers & Education
An Integrated Framework for Avatar Data Collection from the Virtual World
IEEE Intelligent Systems
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Augmenting virtual worlds with real-life data from mobile devices
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
A collaborative agent architecture with human-agent communication model
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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Evaluation is an essential step in the research and development of software, particularly for new technologies such as Virtual Environments. One of the challenges to such evaluation is to collect data needed for analyzing the behavior of the users of the virtual environment. Conventional acquisition of evaluation data is time-consuming and prone to bias. In this paper, we present a taxonomy to assist identification and collection of appropriate variables for automatic data collection. We further show how these variables, such as navigation paths and characters met, can be used to capture the behavioral interaction of learners in a virtual ecosystem and to produce a user-model to evaluate the usability of the world under development.