CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multidimensional audio window management
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. part 2
Multidimensional audio window management
Computer-supported cooperative work and groupware
Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Integrating graphics and audio windows
Presence: Teleoperators and Virtual Environments
The design of multidimensional sound interfaces
Virtual environments and advanced interface design
The Mathematica book (3rd ed.)
The Mathematica book (3rd ed.)
The VRML 2.0 handbook: building moving worlds on the web
The VRML 2.0 handbook: building moving worlds on the web
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Representing the Semantics of Virtual Spaces
IEEE MultiMedia
Virtual Gain for Audio Windows
Presence: Teleoperators and Virtual Environments
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Mobile spatial audio interfaces
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Duplex narrowcasting operations for multipresent groupware avatars on mobile devices
International Journal of Wireless and Mobile Computing
Multipresence-enabled mobile spatial audio interfaces
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Narrowcasting for articulated privacy and attention in SIP audio conferencing
Journal of Mobile Multimedia
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Non-immersive perspectives in virtual environments enable flexible paradigms of perception, especially in the context of frames of reference for conferencing and musical audition. Traditional mixing idioms for enabling and disabling various audio sources employ mute and solo functions, that, along with cue, selectively disable or focus on respective channels. Exocentric interfaces which explicitly model not only sources but also sinks, motivate the generalization of mute and solo (or cue) to exclude and include, manifested for sinks as deafen and attend (confide and harken). Such functions, which narrow stimuli by explicitly blocking out and/or concentrating on selected entities, can be applied not only to other users' sinks for privacy, but also to one's own sinks for selective attendance or presence. Multiple sinks are useful in groupware, where a common environment implies social inhibitions to rearranging shared sources like musical voices or conferees, as well as individual sessions in which spatial arrangement of sources, like the configuration of a concert orchestra, has mnemonic value. A taxonomy of modal narrowcasting functions is proposed, and an audibility protocol is described, comprising revoke, renounce, grant, and claim methods, invocable by these narrowcasting commands to control superposition of soundscapes.