Multidimensional audio window management
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. part 2
Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Throwing, pitching and catching sound: audio windowing models and modes
International Journal of Man-Machine Studies
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Integrating graphics and audio windows
Presence: Teleoperators and Virtual Environments
On the externalization of auditory images
Presence: Teleoperators and Virtual Environments
The VRML 2.0 handbook: building moving worlds on the web
The VRML 2.0 handbook: building moving worlds on the web
The Computer Music Tutorial
Exclude and Include for Audio Sources and Sinks: Analogs of Mute & Solo Are Deafen & Attend
Presence: Teleoperators and Virtual Environments
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Audio windowing is a front-end, or user interface, to an audio system with a real-time spatial sound back end. Complementing directionalization by a digital signal processor (DSP), gain adjustment is used to control the volume of the various mixels ([sound] mixing elements). Virtual gain can be synthesized from components derived from collective iconic size, mutual distance, orientation and directivity, and selectively enabled according to room-wise partitioning of sources across sinks. This paper describes a derivation of virtual gain, and outlines the deployment of these expressions in an audio windowing system.