Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Re-purposing existing generic games and simulations for e-learning
Computers in Human Behavior
The experience of telepresence with a foreign language video game and video
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Dismembers of the audience: the expulsive, explosive force of bodies in games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
Workload characterization in multiplayer online games
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
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