Self-movement Feeling Generation in Sports Watching with Screen Movement via Pan-Tilt Steerable Projector

  • Authors:
  • Hiroshi Noguchi;Kei Yoshinaka;Taketoshi Mori;Tomomasa Sato

  • Affiliations:
  • CREST, Japan Science and Technology Agency, and Graduate School of Information Science and Technology, Univesity of Tokyo, Tokyo, Japan 113-8656;Graduate School of Information Science and Technology, Univesity of Tokyo, Tokyo, Japan 113-8656;Graduate School of Information Science and Technology, Univesity of Tokyo, Tokyo, Japan 113-8656;Graduate School of Information Science and Technology, Univesity of Tokyo, Tokyo, Japan 113-8656

  • Venue:
  • Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes system displays video frame of sports broadcasting with screen movement by an active projector. Since the screen moves as the camera operator controls their camera in the stadium by automatic detection of background movement from video frames, the watchers are force to move their heads in home environment. The head movement helps the watchers to feel self-movement as if they ware located in the stadium. The experiments demonstrate that the head movement when the watchers track the moving screen with their eyes and heads generates sense of self-movement and active feeling about players.