Presence: Teleoperators and Virtual Environments
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Psychophysiological Correlates of Virtual Reality: A Review
Presence: Teleoperators and Virtual Environments
Anxiety increases the feeling of presence in virtual reality
Presence: Teleoperators and Virtual Environments
Decomposing immersion: effects of game demand and display type on auditory evoked potentials
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Expert Systems with Applications: An International Journal
International Journal of Technology Enhanced Learning
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The feeling of presence in a virtual reality (VR) is a concept without a standardized objective measurement. In the present study, we used event-related brain potentials (ERP) of the electroencephalogram (EEG) elicited by tones, which are not related to VR, as an objective indicator for the presence experience within a virtual environment. Forty participants navigated through a virtual city and rated their sensation of being in the VR (experience of presence), while hearing frequent standard tones and infrequent deviant tones, which were irrelevant for the VR task. Different ERP components elicited by the tones were compared between participants experiencing a high level of presence and participants with a low feeling of presence in the virtual city. Early ERP components, which are more linked to automatic stimulus processing, showed no correlation with presence experience. In contrast, an increased presence experience was associated with decreased late negative slow wave amplitudes, which are associated with central stimulus processing and allocation of attentional resources. This result supports the assumption that increased presence is associated with a strong allocation of attentional resources to the VR, which leads to a decrease of attentional resources available for processing VR-irrelevant stimuli. Hence, ERP components elicited by the tones are reduced. Particularly, frontal negative slow waves turned out to be accurate predictors for presence experience. Summarizing, late ERPs elicited by VR-irrelevant tones differ as a function of presence experience in VR and provide a valuable method for measuring presence in VR.