Defining virtual reality: dimensions determining telepresence
Communication in the age of virtual reality
Immersive virtual reality technology
Communication in the age of virtual reality
Communication applications of virtual reality
Communication in the age of virtual reality
Presence and performance within virtual environments
Virtual environments and advanced interface design
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Lessons from LambdaMOO: A Social, Text-Based Virtual Environment
Presence: Teleoperators and Virtual Environments
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In this paper, we developed valid mobile presence measurements, and proposed the factor structure of the resulting scale. The measurements of items came from previously published questionnaires in the area of VR and from the experience of mobile 3D developers. We also added our concept factors. The 60 subjects experienced the mobile 3D game for about 40 mins. After finishing the mobile 3D game, they completed the questionnaire immediately. Factor analysis was performed on the data. The factors of mobile 3D presence were divided into 4 super-factors; condition factor, interface factor, attention factor, and feedback, and were further divided into 20 subfactors.