A classification of visual representations
Communications of the ACM
In the Mind's Eye: Visual Thinkers, Gifted People with Learning Difficulties, Computer Images and the Ironies of Creativity
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
First-person science inquiry in virtual ambient environments
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Evaluation of Mixed-Space Collaboration
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Note-taking for self-explanation and problem solving
Human-Computer Interaction
Computers in Human Behavior
Generating a learning stance through perspective-taking in a virtual environment
Computers in Human Behavior
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This paper describes a research study that investigated howdesigners can use frames of reference (egocentric, exocentric, anda combination of the two) to support the mastery of abstractmultidimensional information. The primary focus of this study wasthe relationship between FORs and mastery; the secondary focus wason other factors (individual characteristics and interactionexperience) that were likely to influence the relationship betweenFORs and mastery. This studys outcomes (1) clarify how FORs work inconjunction with other factors in shaping mastery, (2) highlightstrengths and weaknesses of different FORs, (3) demonstrate thebenefits of providing multiple FORs, and (4) provide the basis forour recommendations to HCI researchers and designers.