Future delta motivating climate change action grounded in place

  • Authors:
  • Aleksandra Dulic;Olaf Schroth;Maggie Shirley;Stephen Sheppard

  • Affiliations:
  • Centre for Culture and Technology, University of British Columbia, Kelowna, BC, Canada;Collaborative for Advanced Landscape Planning, University of British Columbia, Vancouver, BC, Canada;Centre for Culture and Technology, University of British Columbia, Kelowna, BC, Canada;Collaborative for Advanced Landscape Planning, University of British Columbia, Vancouver, BC, Canada

  • Venue:
  • ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
  • Year:
  • 2011

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Abstract

In this paper we discuss the Future Delta game, as a time-forward 3-D visualization and simulation tool that aims to motivate actions and behavioral changes and to educate players about climate change mitigation and adaptations solutions and challenges. The game simulation is situated in a recognizable community locale: the flood-prone neighborhood of Delta, BC. Combining climate change modeling, socioeconomic scenario analysis and 3D modeling of real places with engaging soundscapes and imagery, our game is designed to make climate change science and solutions more salient and understandable to the layperson. The project comprises a game simulation and dynamic 3D visualizations of future local climate change scenarios to provide an environment for experiential learning tied to place attachment. The project builds on a foundation rich in research, experimentation, and production in the topic of climate change in Delta, but extends previous work into a new representational platform of virtual game. An initial testing of the game shows that engaging with the game strengthened the user's belief that action can be taken to mitigate climate change and increased their support for more transformative social changes to achieve climate mitigation and adaptation.