Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Augmented reality authoring: generic context from programmer to designer
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Survey on Collaborative AR for Multi-user in Urban Studies and Planning
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Collaborative Augmented Reality: Multi-user Interaction in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
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Using augmented reality (AR) in collaborative situations is appealing: it combines the use of natural metaphors of communication (gesture, voice, expression), with the power of virtual ones (simulation, animation, persistent data). But few 3D AR collaborative systems are devoted to keep human's ability (like grasping, writing). The motivation of this research is to mix together virtual reality techniques ([Schmalstieg et al. 2000]) and computer human interaction techniques ([Fjeld et al. 2002]), so to have the best of both worlds.