Meaning in technology
The Rise of the Network Society
The Rise of the Network Society
Making web sites be places for social interaction
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
A View of Software Development Environments Based on Activity Theory
Computer Supported Cooperative Work
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Collaborative Context Recognition for Handheld Devices
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Technology as Experience
A service-oriented middleware for building context-aware services
Journal of Network and Computer Applications
A research manifesto for services science
Communications of the ACM - Services science
What academic research tells us about service
Communications of the ACM - Services science
Service systems, service scientists, SSME, and innovation
Communications of the ACM - Services science
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
Acting with Technology: Activity Theory and Interaction Design (Acting with Technology)
The Long Tail: Why the Future of Business Is Selling Less of More
The Long Tail: Why the Future of Business Is Selling Less of More
Wikinomics: How Mass Collaboration Changes Everything
Wikinomics: How Mass Collaboration Changes Everything
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
Proceedings of the 7th ACM SIGCOMM conference on Internet measurement
Activity theory for designing mobile learning
International Journal of Mobile Learning and Organisation
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
SocialCorp: Social Media Goes Corporate
SocialCorp: Social Media Goes Corporate
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In this article, we describe the design of social media services in terms of service science. Applications of the social media are growing rapidly, and technology provides opportunities for new types of services. There is a lack of discussion of social media applications as services. In this article, we open this discussion and define a new type of service for social media, namely share with me-type of service, and propose a method of designing these types of services. We discuss a mobile social media design framework that could be used in designing user experiences and user activities for next generation mobile social media services. The model is based on existing models; such as activity theory (AT), Mobile Web 2.0 Ecosystem (MW2E) and on the idea of considering the shared felt experience as a central design rule. We believe that studying social media using a service science framework can support the creation of future service innovations in social media.