Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Projection-Based Olfactory Display with Nose Tracking
VR '04 Proceedings of the IEEE Virtual Reality 2004
Food Simulator: A Haptic Interface for Biting
VR '04 Proceedings of the IEEE Virtual Reality 2004
The Effect of Visual and Interaction Fidelity on Spatial Cognition in Immersive Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Distance Perception in Immersive Virtual Environments, Revisited
VR '06 Proceedings of the IEEE conference on Virtual Reality
Wearable Olfactory Display: Using Odor in Outdoor Environment
VR '06 Proceedings of the IEEE conference on Virtual Reality
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
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Much of Virtual Reality (VR) is about creating virtual worlds that are believable. But though the visual and audio experiences we provide today technically approach the limits of human sensory systems, there is still something lacking; something beyond sensory fidelity hinders us from fully buying into the worlds we experience through VR technology. We introduce the notion of Experiential Fidelity, which is an attempt to create a deeper sense of presence by carefully designing the user experience. We suggest to guide the user's frame of mind in a way that their expectations, attitude, and attention are aligned with the actual VR experience, and that the user's own imagination is stimulated to complete the experience. We propose to do this by structuring the time prior to exposure to increase anticipation, expectation, and the like.