Usability Engineering
Technology as Experience
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
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This theoretical proposition is set in the context of user experience as a new paradigm in HCI. Staying away from the work-leisure dichotomy, usability can be understood as supporting extrinsically motivated experiences, therefore identifying its complementary as a principle supporting intrinsically motivated experiences: the autotelic principle (autotelic: that which is its own goal). This principle helps us look at human experience through goals, needs and motivation.