User interface evaluation in the real world: a comparison of four techniques
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Principles and guidelines in software user interface design
Principles and guidelines in software user interface design
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability inspection methods
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Usability Engineering
Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
Usability Testing and Research
Usability Testing and Research
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
The human-computer interaction handbook
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Comparative usability evaluation (CUE-4)
Behaviour & Information Technology
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Designing technology for young children: guidelines grounded in a literature investigation on child development and children's technology
The Design of Everyday Things
Including uncertainty treatment on the accessibility assessment of DOSVOX system
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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Usability, which is generally defined in terms of application effectiveness, efficiency and user satisfaction, is one of the focus areas of human-computer interaction (HCI). Accessibility is the design of systems that can be perceived, understood and used by people with varying abilities. Although accessibility concerns are aimed at making systems usable for people with disabilities, support for direct accessibility, the built-in redundancies in an application that enable as many people as possible to utilize it without system modifications, is beneficial to people with or without disabilities. Different usability evaluation methods (UEMs) are available. Selecting between the various methods can be influenced by the type of system being evaluated. The Digital Doorway (DD), a non-standard computer system deployed to promote computer literacy amongst underprivileged communities in South Africa, was evaluated using the heuristic evaluation method and a field usability study. The heuristic evaluation method revealed a large number of usability and direct accessibility-related problems, some of which could be classified as low-severity problems. The field study showed additional problems that affected the successful completion of user tasks. Since a number of these were a direct consequence of the context of use, they were not recognized as problems by expert evaluators. The study showed that the heuristic evaluation method can be optimized by complementing it with another method that involves user participation and is, preferably, carried out in the intended context of use.