Bringing design to software
The role of the artist-designer
Bringing design to software
Blueprint to the Digital Economy: Creating Wealth in the Era of E-Business
Blueprint to the Digital Economy: Creating Wealth in the Era of E-Business
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Don't Bother Me Mom--I'm Learning!
Don't Bother Me Mom--I'm Learning!
How to design educational technologies?: the development of an instructional-model
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2
How do we know they can do it? Developing TPACK in a pre-service course
International Journal of Learning Technology
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A key complication facing teachers who seek to integrate technology in their teaching is the fact that most technologies are not designed for educational purposes. Making a tool an educational technology requires creative input from the teacher to re-design, or maybe even subvert the original intentions of the designer. The learning technology by design (LT/D) framework has been proposed as being an effective instructional technique to develop deeper understanding of technological pedagogical content knowledge. In this paper we expand our description of the LT/D technique to develop what we call a deep-play model for teacher professional development. The deep-play model integrates: a) pedagogy for key 21st century learning skills; b) content that cuts across disciplines with trans-disciplinary cognitive tools; c) technology by the creative repurposing of tools for pedagogical purposes.