Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A User Oriented System for Developing Behavior Based Agents
RoboCup-98: Robot Soccer World Cup II
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
Specifying Rational Agents with Statecharts and Utility Functions
RoboCup 2001: Robot Soccer World Cup V
The Dirty Dozen Team and Coach Description
RoboCup 2001: Robot Soccer World Cup V
RoboCup-99: Robot Soccer World Cup III
RoboCup-99: Robot Soccer World Cup III
CG '00 Revised Papers from the Second International Conference on Computers and Games
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
Strategy specification for teamwork in robot soccer
PCAR '06 Proceedings of the 2006 international symposium on Practical cognitive agents and robots
Layered specification of intelligent agents
PRICAI'00 Proceedings of the 6th Pacific Rim international conference on Artificial intelligence
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Creating complex agents for simulation environments has long been the exclusive realm of AI experts. However it is far more desirable that experts in the particular application domain, rather than AI experts, are empowered to specify agent behavior. In this paper an approach is presented that allows domain experts to specify the high-level team strategies of agents for RoboCup. The domain experts' specifications are compiled into behavior based agents.The 1999 RoboCup World Cup provided an interesting basis for evaluation of the approach. We found that for RoboCup it is not necessary to allow a user to change low level aspects of the agents' behavior in order for them to create a range of different, interesting teams. We also found that the modular nature of behavior based architectures make them an ideal target architecture for compiling enduser specifications.