Statecharts: A visual formalism for complex systems
Science of Computer Programming
PLACA, an agent oriented programming language
PLACA, an agent oriented programming language
HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual actors that can perform scripts and improvise roles
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Designing behaviors for information agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
INSIGHT: a virtual laboratory for looking into behavior-based autonomous agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Team GAMMA: Agent Programming on Gaea
RoboCup-97: Robot Soccer World Cup I
A Role-Based Decision-Mechanism for Teams of Reactive and Coordinating Agents
RoboCup-97: Robot Soccer World Cup I
Interaction and intelligent behavior
Interaction and intelligent behavior
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
RoboCup-99: Robot Soccer World Cup III
RoboCup-99: Robot Soccer World Cup III
End User Specification of RoboCup Teams
RoboCup-99: Robot Soccer World Cup III
RoboCup 2000: Robot Soccer World Cup IV
Incremental knowledge acquisition using generalised RDR for soccer simulation
PKAW'10 Proceedings of the 11th international conference on Knowledge management and acquisition for smart systems and services
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Developing agents for simulation environments is usually the responsibility of computer experts. However, as domain experts have superior knowledge of the intended agent behavior, it is desirable to have domain experts directly specifying behavior. In this paper we describe a system which allows non-computer experts to specify the behavior of agents for the RoboCup domain. An agent designer is presented with a Graphical User Interface with which he can specify behaviors and activation conditions for behaviors in a layered behavior-based system. To support the testing and debugging process we are also developing interfaces that show, in real-time, the world from the agents perspective and the state of its reasoning process.