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Communications of the ACM - Special issue on simulation
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UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
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ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
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SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
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VRST '94 Proceedings of the conference on Virtual reality software and technology
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SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
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Most virtual environments are sterile places where the objects rarely interact with each other, and the user moves through the space as if most of the objects weren't there. Interesting virtual environments require a high level of user interaction. The user must be able to interact with the objects in the environment, and there must be interesting activities occurring in the environment. Providing this level of interaction is a major challenge to both the virtual reality and animation research communities, and forms a fertile research area. This paper identifies some of the major issues in providing interesting behaviors for virtual environments. Some of these issues are illustrated by the problems we encountered when producing a virtual environment for skiing. This paper also outlines an approach to solving some of the problems with behaviors for virtual environments.