Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Automatic construction of a minimum size motion graph
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM SIGGRAPH 2010 papers
Authoring rules for bodily interaction: from example clips to continuous motions
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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We propose a novel methodology for authoring interactive behaviors of virtual characters. Our approach is based on enaction, which means a continuous two-directional loop of bodily interaction. We have implemented the case of two characters, one human and one virtual, who are separated by a glass wall and can interact only through bodily motions. Animations for the virtual character are based on captured motion segments and descriptors for the style of motions that are automatically calculated from the motion data. We also present a rule authoring system that is used for generating behaviors for the virtual character. Preliminary results of an enaction experiment with an interview show that the participants could experience the different interaction rules as different behaviors or attitudes of the virtual character.