Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Scenejo – an interactive storytelling platform
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
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In this submission we present a first step for an author-centric interface to believable agents. Based on a number of approaches for the description of 3D content, we developed CharanisML , the Character Animation System Meta Language. It is applicable for controlling both 2D and 3D avatars. To demonstrate this, we implemented two different clients in 2D and 3D that are able to interpret CharanisML . Also, they can be adapted as animation engines for interactive digital storytelling engines like Scenejo , that are used in the fields of entertainment as well as game-based learning. Using CharanisML it is possible for an author to control characters independently from both storytelling engines and two- or three-dimensional representation.