Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Proceedings of the third international conference on Collaborative virtual environments
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Exms: an animated and avatar-based messaging system for expressive peer communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Polymorphic letters: transforming pen movements to extend written expression
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Gesture interaction in cooperation scenarios
CRIWG'09 Proceedings of the 15th international conference on Groupware: design, implementation, and use
Real-Time control of a remote virtual tutor using minimal pen-gestures
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
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We describe an interaction technique for expressive nonverbal communication through an avatar. The input consists of letters written with expressive modulation, by hand, using a pen tablet input device. This technique, which we call Cursive, translates an alphabetic letter into a body gesture. Our design is inspired by the observation that handwriting, like some kinds of human gesture, informs through the symbols it depicts, and through the manner in which the symbols are produced. The technique is especially suited for desktop and portable virtual reality applications--appli驴cations that do not use special rooms or equipment but only two-dimensional displays and simple pointing devices for interaction with the virtual environment. Our system solves the difficult prob驴lem of controlling the movements of a highly articulated, 3D ava驴tar using a common input device within the context of an office or other real world environment.