Computer facial animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Principal Components of Expressive Speech Animation
CGI '01 Computer Graphics International 2001
Constraint-based synthesis of visual speech
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
A talking head for speech tutoring
Proceedings of the SSPNET 2nd International Symposium on Facial Analysis and Animation
Spanish Sign Language synthesis system
Journal of Visual Languages and Computing
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A common approach to produce visual speech is to interpolate the parameters describing a sequence of mouth shapes, known as visemes, where a viseme corresponds to a phoneme in an utterance. The interpolation process must consider the issue of context-dependent shape, or coarticulation, in order to produce realistic-looking speech. We describe an approach to such pose-based interpolation that deals with coarticulation using a constraint-based technique. This is demonstrated using a Mexican-Spanish talking head, which can vary its speed of talking and produce coarticulation effects.