Performance-driven motion choreographing with accelerometers

  • Authors:
  • Xiubo Liang;Qilei Li;Xiang Zhang;Shun Zhang;Weidong Geng

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
  • Year:
  • 2009

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Abstract

Live performance is an intuitive way to naturally draft the desired motion in the choreographer's mind. In this paper we present a novel approach to choreographing motions by live performance captured with degree of freedom (3-DOF) accelerometers. The process begins by placing the accelerometers on the user's limbs according to the pre-specified positions. The computer then recognizes the performed actions using Hidden Markov Model (HMM), which is pre-trained by the acceleration data samples automatically generated from a pre-segmented motion capture database. At last, the captured actions are further synthesized with motion retiming and exaggeration based on the acceleration signals from the accelerometers. This method can intuitively rapid-prototype the choreographed motions for pre-production of animation, the avatar control in virtual reality and game-like scenarios, etc. The experimental results show that it can effectively recognize actions with spatial-time variance, and is easy-to-use especially for a novice with little experience. Copyright © 2009 John Wiley & Sons, Ltd. In this paper, we present a novel approach to creating and choreographing character animation using low-cost accelerometers based on the performer's movements. The goal of our research is to provide untrained users with an accelerometer-based interface for interactively choreographing complex human motions. It captures the movements of the performer with accelerometers, recognizes and interprets these movements based on a mocap database, and determines the motion data required to reproduce the desired movement of the performance.