Proceedings of the Eurographics workshop on Computer animation and simulation '96
Variable Resolution Discretization in Optimal Control
Machine Learning
Dynamic Programming
Least-squares policy iteration
The Journal of Machine Learning Research
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Automatic basis function construction for approximate dynamic programming and reinforcement learning
ICML '06 Proceedings of the 23rd international conference on Machine learning
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Responsive characters from motion fragments
ACM SIGGRAPH 2007 papers
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Contact-aware nonlinear control of dynamic characters
ACM SIGGRAPH 2009 papers
Automatic construction of a minimum size motion graph
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time planning for parameterized human motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Optimizing walking controllers for uncertain inputs and environments
ACM SIGGRAPH 2010 papers
Learning behavior styles with inverse reinforcement learning
ACM SIGGRAPH 2010 papers
Motion fields for interactive character locomotion
ACM SIGGRAPH Asia 2010 papers
Motion rings for interactive gait synthesis
I3D '11 Symposium on Interactive 3D Graphics and Games
Space-time planning with parameterized locomotion controllers
ACM Transactions on Graphics (TOG)
Planning plausible human animation with environment-aware motion sampling
MIG'11 Proceedings of the 4th international conference on Motion in Games
Real-Time interactive character animation by parallelization of genetic algorithms
MIG'11 Proceedings of the 4th international conference on Motion in Games
Continuous character control with low-dimensional embeddings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Terrain runner: control, parameterization, composition, and planning for highly dynamic motions
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Planning interactive task for intelligent characters
Computer Animation and Virtual Worlds
Learning motion controllers with adaptive depth perception
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Learning motion controllers with adaptive depth perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We present methods for creating compact and efficient data-driven character controllers. Our first method identifies the essential motion data examples tailored for a given task. It enables complex yet efficient high-dimensional controllers, as well as automatically generated connecting controllers that merge a set of independent controllers into a much larger aggregate one without modifying existing ones. Our second method iteratively refines basis functions to enable highly complex value functions. We show that our methods dramatically reduce the computation and storage requirement of controllers and enable very complex behaviors.