Proceedings of the seventh international conference (1990) on Machine learning
Technical Note: \cal Q-Learning
Machine Learning
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Autonomous shaping: knowledge transfer in reinforcement learning
ICML '06 Proceedings of the 23rd international conference on Machine learning
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
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In the reinforcement learning literature, transfer is the capability to reuse on a new problem what has been learnt from previous experiences on similar problems. Adapting transfer properties for robotics is a useful challenge because it can reduce the time spent in the first exploration phase on a new problem. In this paper we present a transfer framework adapted to the case of a climbing Virtual Human (VH). We show that our VH learns faster to climb a wall after having learnt on a different previous wall.