Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Comparing constraint-based motion editing methods
Graphical Models
Robot Dynamics and Control
Forces acting on a biped robot. Center of pressure-zero moment point
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
eHeritage of shadow puppetry: creation and manipulation
Proceedings of the 21st ACM international conference on Multimedia
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In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interfaces, such as a mouse, a keyboard, or a joystick. The main idea is based on the new way of interactive control that is the combined usage of keyboard and mouse simultaneously. In order to generate natural human motions of avatars, we adopted the center line concept of art drawing and some influencing physics algorithms which developed intensively in the field of biped humanoid robot research. We demonstrate that user-designed motions of avatar can be created in real-time using proposed interaction method with keyboard and mouse. Also, we show that a rich set of peculiar behaviors can be generated from a ready-made motion with motion capture data or created and stored in our system. Note that the generated peculiar motions can be more natural if we appropriately apply our center line concept and physics algorithms.