Realtime control for motion creation of 3d avatars

  • Authors:
  • Dong Hoon Kim;Mee Young Sung;Jong-Seung Park;Kyungkoo Jun;Sang-Rak Lee

  • Affiliations:
  • Department of Computer Science & Engineering, University of Incheon, Incheon, South Korea;Department of Computer Science & Engineering, University of Incheon, Incheon, South Korea;Department of Computer Science & Engineering, University of Incheon, Incheon, South Korea;Department of Computer Science & Engineering, University of Incheon, Incheon, South Korea;Department of Computer Science & Engineering, University of Incheon, Incheon, South Korea

  • Venue:
  • PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
  • Year:
  • 2005

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Abstract

In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interfaces, such as a mouse, a keyboard, or a joystick. The main idea is based on the new way of interactive control that is the combined usage of keyboard and mouse simultaneously. In order to generate natural human motions of avatars, we adopted the center line concept of art drawing and some influencing physics algorithms which developed intensively in the field of biped humanoid robot research. We demonstrate that user-designed motions of avatar can be created in real-time using proposed interaction method with keyboard and mouse. Also, we show that a rich set of peculiar behaviors can be generated from a ready-made motion with motion capture data or created and stored in our system. Note that the generated peculiar motions can be more natural if we appropriately apply our center line concept and physics algorithms.