Evocative agents and multi-media interface design
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Personal and Ubiquitous Computing
Implementation and Evaluation of the Personal Wellness Coach
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
Proceedings of the working conference on Advanced visual interfaces
MPTrain: a mobile, music and physiology-based personal trainer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Visual analysis of users' performance data in fitness activities
Computers and Graphics
Guest editorial: Wearable computing and artificial intelligence for healthcare applications
Artificial Intelligence in Medicine
A user-adaptive and context-aware architecture for mobile and desktop training applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Combating obesity trends in teenagers through persuasive mobile technology
ACM SIGACCESS Accessibility and Computing
A mobile health and fitness companion demonstrator
EACL '09 Proceedings of the 12th Conference of the European Chapter of the Association for Computational Linguistics: Demonstrations Session
Filtering Fitness Trail Content Generated by Mobile Users
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Implicit Interaction: A Modality for Ambient Exercise Monitoring
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Mobia Modeler: easing the creation process of mobile applications for non-technical users
Proceedings of the 15th international conference on Intelligent user interfaces
Mobile system to motivate teenagers' physical activity
Proceedings of the 9th International Conference on Interaction Design and Children
Multimodal and mobile conversational Health and Fitness Companions
Computer Speech and Language
Applying wearable solutions in dependent environments
IEEE Transactions on Information Technology in Biomedicine
Designing visual user interfaces for mobile applications
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
A modular design of Bayesian networks using expert knowledge: Context-aware home service robot
Expert Systems with Applications: An International Journal
Exercise repetition detection for resistance training based on smartphones
Personal and Ubiquitous Computing
Qualitative activity recognition of weight lifting exercises
Proceedings of the 4th Augmented Human International Conference
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Monitoring activity of patients with bipolar disorder using smart phones
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
International Journal of Mobile Human Computer Interaction
An intelligent mobile based decision support system for retinal disease diagnosis
Decision Support Systems
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Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decreasing people's wellness and productivity. In the last years, researchers as well as companies have been increasingly investigating wearable devices for fitness applications with the aim of improving user's health, in terms of cardiovascular benefits, loss of weight or muscle strength. Dedicated GPS devices, accelerometers, step counters and heart rate monitors are already commercially available, but they are usually very limited in terms of user interaction and artificial intelligence capabilities. This significantly limits the training and motivation support provided by current systems, making them poorly suited for untrained people who are more interested in fitness for health rather than competitive purposes. To better train and motivate users, we propose the mobile personal trainer (MOPET) system. Methods and material: MOPET is a wearable system that supervises a physical fitness activity based on alternating jogging and fitness exercises in outdoor environments. By exploiting real-time data coming from sensors, knowledge elicited from a sport physiologist and a professional trainer, and a user model that is built and periodically updated through a guided autotest, MOPET can provide motivation as well as safety and health advice, adapted to the user and the context. To better interact with the user, MOPET also displays a 3D embodied agent that speaks, suggests stretching or strengthening exercises according to user's current condition, and demonstrates how to correctly perform exercises with interactive 3D animations. Results and conclusion: By describing MOPET, we show how context-aware and user-adaptive techniques can be applied to the fitness domain. In particular, we describe how such techniques can be exploited to train, motivate, and supervise users in a wearable personal training system for outdoor fitness activity.