Machine Learning
Machine Learning
Personal and Ubiquitous Computing
Computerized Real-Time Analysis of Football Games
IEEE Pervasive Computing
Sensing and Monitoring Professional Skiers
IEEE Pervasive Computing
MPTrain: a mobile, music and physiology-based personal trainer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Rapid Feedback Systems for Elite Sports Training
IEEE Pervasive Computing
MOPET: A context-aware and user-adaptive wearable system for fitness training
Artificial Intelligence in Medicine
Rapid Prototyping of Activity Recognition Applications
IEEE Pervasive Computing
Multi Activity Recognition Based on Bodymodel-Derived Primitives
LoCA '09 Proceedings of the 4th International Symposium on Location and Context Awareness
SwimMaster: a wearable assistant for swimmer
Proceedings of the 11th international conference on Ubiquitous computing
An Analysis of Sensor-Oriented vs. Model-Based Activity Recognition
ISWC '09 Proceedings of the 2009 International Symposium on Wearable Computers
Tracking free-weight exercises
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Activity recognition using biomechanical model based pose estimation
EuroSSC'10 Proceedings of the 5th European conference on Smart sensing and context
Out of the lab and into the woods: kinematic analysis in running using wearable sensors
Proceedings of the 13th international conference on Ubiquitous computing
IEEE Transactions on Information Technology in Biomedicine
A tutorial on human activity recognition using body-worn inertial sensors
ACM Computing Surveys (CSUR)
Hi-index | 0.00 |
Research on activity recognition has traditionally focused on discriminating between different activities, i.e. to predict which activity was performed at a specific point in time. The quality of executing an activity, the how (well), has only received little attention so far, even though it potentially provides useful information for a large variety of applications. In this work we define quality of execution and investigate three aspects that pertain to qualitative activity recognition: specifying correct execution, detecting execution mistakes, providing feedback on the to the user. We illustrate our approach on the example problem of qualitatively assessing and providing feedback on weight lifting exercises. In two user studies we try out a sensor- and a model-based approach to qualitative activity recognition. Our results underline the potential of model-based assessment and the positive impact of real-time user feedback on the quality of execution.