C4.5: programs for machine learning
C4.5: programs for machine learning
Automated Assistants for Analyzing Team Behaviors
Autonomous Agents and Multi-Agent Systems
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Camera-based observation of football games for analyzing multi-agent activities
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Cognitive Technical Systems -- What Is the Role of Artificial Intelligence?
KI '07 Proceedings of the 30th annual German conference on Advances in Artificial Intelligence
Probabilistic Integration of Tracking and Recognition of Soccer Players
MMM '09 Proceedings of the 15th International Multimedia Modeling Conference on Advances in Multimedia Modeling
Simultaneous team assignment and behavior recognition from spatio-temporal agent traces
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
SwimMaster: a wearable assistant for swimmer
Proceedings of the 11th international conference on Ubiquitous computing
A review of vision-based systems for soccer video analysis
Pattern Recognition
GrAM: reasoning with grounded action models by combining knowledge representation and data mining
Proceedings of the 2006 international conference on Towards affordance-based robot control
Towards qualitative assessment of weight lifting exercises using body-worn sensors
Proceedings of the 13th international conference on Ubiquitous computing
Activity Recognition for Dynamic Multi-Agent Teams
ACM Transactions on Intelligent Systems and Technology (TIST)
Fast track article: Swimming performance and technique evaluation with wearable acceleration sensors
Pervasive and Mobile Computing
A method for identification of moving objects by integrative use of a camera and accelerometers
Proceedings of the 27th Annual ACM Symposium on Applied Computing
Football analysis using spatio-temporal tools
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
Qualitative activity recognition of weight lifting exercises
Proceedings of the 4th Augmented Human International Conference
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Real-time game analysis systems must be able to automatically recognize intentional activities in a multiagent system with continually acting agents. To meet these demands, the authors developed the Football Interaction and Process Model and a software system that can acquire, interpret, and analyze this model. The system can acquire models of player skills, infer action-selection criteria, and determine player and team strengths and weaknesses. They tested it on the RoboCup simulation league and received promising results.This article is part of a special issue on pervasive computing in sports.