Computational models of visual processing
Computational models of visual processing
Improving TCP/IP performance over wireless networks
MobiCom '95 Proceedings of the 1st annual international conference on Mobile computing and networking
A comparison of mechanisms for improving TCP performance over wireless links
Conference proceedings on Applications, technologies, architectures, and protocols for computer communications
Promoting the use of end-to-end congestion control in the Internet
IEEE/ACM Transactions on Networking (TON)
Fair scheduling in wireless packet networks
IEEE/ACM Transactions on Networking (TON)
Equation-based congestion control for unicast applications
Proceedings of the conference on Applications, Technologies, Architectures, and Protocols for Computer Communication
Video Compression
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Discriminating Congestion Losses from Wireless Losses using Inter-Arrival Times at the Receiver
ASSET '99 Proceedings of the 1999 IEEE Symposium on Application - Specific Systems and Software Engineering and Technology
Stateless Remote Environment Navigation with View Compression
Stateless Remote Environment Navigation with View Compression
A real-time transport protocol for image-based rendering over heterogeneous wireless networks
MSWiM '05 Proceedings of the 8th ACM international symposium on Modeling, analysis and simulation of wireless and mobile systems
Handbook of Algorithms for Wireless Networking and Mobile Computing (Chapman & Hall/Crc Computer & Information Science)
WOWMOM '06 Proceedings of the 2006 International Symposium on on World of Wireless, Mobile and Multimedia Networks
Rate adaptation transcoding for video streaming over wireless channels
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
A buffer management technique for 3D image-based rendering on mobile devices
Proceedings of the 4th ACM international workshop on Mobility management and wireless access
Remote rendering and streaming of progressive panoramas for mobile devices
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Operating Systems Concepts
A transport protocol for supporting multimedia streaming in mobile ad hoc networks
IEEE Journal on Selected Areas in Communications
An efficient protocol for remote virtual environment exploration on wireless mobile devices
Proceedings of the 4th ACM workshop on Wireless multimedia networking and performance modeling
A novel interactive streaming protocol for image-based 3D virtual environment navigation
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
A novel 3D streaming protocol supported multi-mode display
Journal of Network and Computer Applications
Muse: a multimedia streaming enabled remote interactivity system for mobile devices
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Automatic fine-grained area detection for thin client systems
Journal of Network and Computer Applications
The Journal of Supercomputing
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Advances in mobile computing devices have resulted in a new class of 3D virtual environment applications such as virtual guides and malls, online gaming, training and monitoring systems, just to name a few. The challenge lies in determining how to provide a rich and detailed 3D virtual environment to these thin devices, since they are known for their lack of the proper resources required to process large scale 3D geometric data. In a wireless scenario, in which bandwidth is highly dynamic, users may experience long delays when downloading an entire 3D environment before they start interacting with it. Furthermore, thin wireless mobile devices are unable to handle the complexity of 3D graphics at interactive frame rates. In this research work, we propose efficient end-to-end streaming and rate control protocols. Our approach consists of moving the demanding geometry-rendering task to a dedicated remote rendering server that streams the rendering output to a client, leaving only the displaying and certain minor image-based rendering tasks to the local, less powerful mobile hardware. We also investigate an image buffer management mechanism in order to deal with the small storage available on thin devices. We discuss the design of our proposed solutions and report on their performance evaluation through an extensive set of simulation experiments.