Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Archeoguide: An Augmented Reality Guide for Archaeological Sites
IEEE Computer Graphics and Applications
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
A real-time transport protocol for image-based rendering over heterogeneous wireless networks
MSWiM '05 Proceedings of the 8th ACM international symposium on Modeling, analysis and simulation of wireless and mobile systems
3D Image-Based Rendering Technique for Mobile Handheld Devices
WOWMOM '06 Proceedings of the 2006 International Symposium on on World of Wireless, Mobile and Multimedia Networks
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In order to utilize 3D image-based rendering technology on mobile devices, an efficient local buffer management schema is required to cope with the large set of data used by image-based rendering algorithms, communication errors, communication latency, and virtual movements of the user. In this paper, we present a robust mechanism for managing a local reference image buffer on mobile devices. Our proposed technique is generic because we do not put any restrictions on the actual rendering algorithm. Experiment results show that the proposed technique is robust toward communication errors.