Using latency to evaluate interactive system performance
OSDI '96 Proceedings of the second USENIX symposium on Operating systems design and implementation
The Performance of Remote Display Mechanisms for Thin-Client Computing
ATEC '02 Proceedings of the General Track of the annual conference on USENIX Annual Technical Conference
THINC: a virtual display architecture for thin-client computing
Proceedings of the twentieth ACM symposium on Operating systems principles
pTHINC: a thin-client architecture for mobile wireless web
Proceedings of the 15th international conference on World Wide Web
Thin Client Computing Solutions in Low- and High-Motion Scenarios
ICNS '07 Proceedings of the Third International Conference on Networking and Services
A high-performanance remote computing platform
PERCOM '09 Proceedings of the 2009 IEEE International Conference on Pervasive Computing and Communications
The Case for VM-Based Cloudlets in Mobile Computing
IEEE Pervasive Computing
Modeling and characterizing user experience in a cloud server based mobile gaming approach
GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications
International Journal of Communication Systems
Security in migratory interactive web applications
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Analysis of QoE guarantee on hybrid remote display protocol for mobile thin client computing
Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication
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Recent years we have witnessed the rapid advent of mobile cloud computing, in which remote software is delivered as a service and accessed by mobile device users over the Internet. However, most existing remote display technologies for high motion application (e.g, movie) have defects in latency and bandwidth. In this paper, we designed an adaptive multimedia streaming enabled remote interactivity system, Muse, to utilize remote resources with reduced display update traffic and response latency. A window-aware updating mechanism is designed as an adaptation scheme, which allows users to focus on the current application in use and also enable them to switch between applications on the fly. Besides, a windowed display encoder using H.264 video codec is integrated into the remote frame buffer protocol to achieve high performance in compression to address the high latency limitation of mobile Internet. Experimental results show that the windowed display Muse mechanism can successfully reduce network traffic, loading time and response latency of remote display and interaction. Our system can achieve in average 22fps of 1024*768 desktop multimedia playbacks with good video quality under 1 Mbit/s of bandwidth limitation.