Measuring thin-client performance using slow-motion benchmarking
ACM Transactions on Computer Systems (TOCS)
IEEE Internet Computing
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Thin Client Computing Solutions in Low- and High-Motion Scenarios
ICNS '07 Proceedings of the Third International Conference on Networking and Services
Thinc: a virtual and remote display architecture for desktop computing and mobile devices
Thinc: a virtual and remote display architecture for desktop computing and mobile devices
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In this paper, we design a novel hybrid remote display for mobile thin-client system. The remote frame buffer (RFB) protocol and motion JPEG (M-JPEG) protocol are assigned to handle remote display tasks in the slow-motion region and high-motion region, respectively. Graphic processing units (GPU) are utilized to do a part of a real-time JPEG compression task. A novel quality of experience (QoE)-based high-motion detection algorithm is also proposed to reduce the network bandwidth consumption and the server-side computing resource consumption. The continuity of screen delivery remains whenever the JPEG compression is applied to different screen regions. The proposed hybrid remote display approach has many good features which have been justified by comprehensive simulation studies.