Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Real-time remote rendering of 3D video for mobile devices
MM '09 Proceedings of the 17th ACM international conference on Multimedia
KinectFusion: Real-time dense surface mapping and tracking
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Immersive Group-to-Group Telepresence
IEEE Transactions on Visualization and Computer Graphics
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In this paper, we present a fully dynamic 3D one-to-one teleconferencing system that allows remote collaborators to see each other from different viewpoints. The local 3D scene including the participants is reconstructed with multiple calibrated color plus depth sensors and rendered under the tracked remote users viewpoint in real time. The rendering color and depth buffers are encoded as H.264 stream and transferred to the remote site. An image-based approach is applied to synthesize the desired viewing results in the remote site and reduce the interaction delay. Our system is featured with low latency, high frame rate and constant network flow.