A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization-
VR '04 Proceedings of the IEEE Virtual Reality 2004
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Shoe-shaped interface for inducing a walking cycle
Proceedings of the 2005 international conference on Augmented tele-existence
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
International Journal of Computer Vision
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In recent years, most of traditional craftsmanship is declining because of aging skilled craftspeople and fewer successors. Therefore, methods for digital archiving of such traditional craftsmanship are needed. We have constructed a wearable skill handing down system focused on first-person visual and audio information and biological information of a craftsman. We used instrumental information associated with the usage of the tools for evaluating the effect of proposed wearable display system of intangible cultural heritage. In this paper, we show the result of archiving and training on the skills of Kamisuki, Japanese traditional papermaking.