RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Visualization products on-demand through the Web
Proceedings of the third symposium on Virtual reality modeling language
ARTE—an adpative rendering and transmission environment for 3D graphics
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The Internet in 3d, the: Information, Images, and Interaction
The Internet in 3d, the: Information, Images, and Interaction
Fast Progressive Image Coding without Wavelets
DCC '00 Proceedings of the Conference on Data Compression
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Adaptive streaming and rendering of large terrains using strip masks
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Seamless heterogeneous 3D tessellation via DWT domain smoothing and mosaicking
EURASIP Journal on Advances in Signal Processing
Hi-index | 0.00 |
Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of file serving and realtime streaming like audio-visual media. This paper presents a terrain streaming system based upon a client server architecture to handle heterogeneous clients over low-bandwidth networks. We present an efficient representation for handling terrains streaming. We design a client-server system that utilizes this representation to stream virtual environments containing terrains and overlayed geometry efficiently. We handle dynamic entities in environment and the synchronization of the same between multiple clients. We also present a method of sharing and storing terrain annotations for collaboration between multiple users. We conclude by presenting preliminary performance data for the streaming system.