A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization-
VR '04 Proceedings of the IEEE Virtual Reality 2004
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
International Journal of Computer Vision
Artisanship training using wearable egocentric display
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
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Many traditional artworks in Japan are now facing the issue of raising successors to conserve their culture. It usually takes decades to learn artisan skills in conventional way. We propose a learning system using augmented reality technology to help transferring techniques in one of the Japanese traditional papermaking kamisuki. First, we measured the expert's motion and extracted tacit skills. Second we examined the relation between extracted motion and paper quality by software simulation. Finally, we developed a projection based augmented reality system that visualizes experts' tacit skills to leaners when they train papermaking. As a result, the system helped enabling learner to obtain techniques to improve the quality of paper in short time period.