Mobile animation algorithm for cyber museum

  • Authors:
  • Sung-Soo Hong;Sang-Kil Kim

  • Affiliations:
  • Dept. of Computer Eng. Hoseo University, Korea;Dept. of Computer Eng. Hoseo University, Korea

  • Venue:
  • ICCS'03 Proceedings of the 2003 international conference on Computational science
  • Year:
  • 2003

Quantified Score

Hi-index 0.00

Visualization

Abstract

Communication technologies have been brought tremendous change to various aspects of an ever-fast changing world at present. Particularly, the use of Internet and cyberspace is widespread in every corner of our life. In this paper we propose a gesture algorithm using an animation technology. It was developed for educational purposes, and accessible through the WWW of Internet. The visual processes can be adapted for a variety of fields. For instance, in Cyber Clam Museum, the visual processes were used to design a screen with a realistic image and create a system that makes possible show at 360. Therefore, in the system, mobile hosts can observe the detailed clam's structure and save the image. This proposed algorithm provides multiple techniques to user may manipulate, visualize and interact with image on the Web. And every such transformation as translation, rotation, and scaling can be applied in the picture interactively for the convenient and effective viewing....