Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Time critical lumigraph rendering
Proceedings of the 1997 symposium on Interactive 3D graphics
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Panoramic mosaics by manifold projection
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Acquiring and Rendering High-Resolution Spherical Mosaics
OMNIVIS '00 Proceedings of the IEEE Workshop on Omnidirectional Vision
Construction and Refinement of Panoramic Mosaics with Global and Local Alignment
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Hi-index | 0.00 |
This paper presents a novel 3D plenoptic function. We constrain camera motion to a line, and create a linear mosaic using a manifold mosaic. The plenoptic function is represented with three parameters: camera position along the axis, the angle between the ray and the centric axis, and the rotation angle in the vertical plane. Novel views are rendered by combining the appropriate captured rays in an efficient manner at the rendering time. Like panoramas, our method does not require recovery of geometric and photometric scene models. Moreover, it provides a much richer user experience by allowing the user to move freely in a linear region and observe significant parallax and lighting changes. Compared with either Lightfield or Lumigraph, it has a much smaller file size because a 3D only plenoptic function is constructed. Finally, an experiment with a synthetic environment is given to demonstrate its efficiency in capturing, construction and rendering of a linear scene.