Robust regression and outlier detection
Robust regression and outlier detection
Two-dimensional signal and image processing
Two-dimensional signal and image processing
Shape and motion from image streams under orthography: a factorization method
International Journal of Computer Vision
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Artificial Intelligence - Special volume on computer vision
Compact Representations of Videos Through Dominant and Multiple Motion Estimation
IEEE Transactions on Pattern Analysis and Machine Intelligence
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
In Defense of the Eight-Point Algorithm
IEEE Transactions on Pattern Analysis and Machine Intelligence
3-D Scene Data Recovery Using Omnidirectional Multibaseline Stereo
International Journal of Computer Vision
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Mathematical Introduction to Robotic Manipulation
A Mathematical Introduction to Robotic Manipulation
Theory of Reconstruction from Image Motion
Theory of Reconstruction from Image Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Cooperative Robust Estimation Using Layers of Support
IEEE Transactions on Pattern Analysis and Machine Intelligence
Principal Component Analysis with Missing Data and Its Application to Polyhedral Object Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Interactive Construction of 3D Models from Panoramic Mosaics
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
A Layered Approach to Stereo Reconstruction
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
Modeling and rendering architecture from photographs
Modeling and rendering architecture from photographs
Depth-based representations of three-dimensional scenes for view synthesis
Depth-based representations of three-dimensional scenes for view synthesis
View generation for three-dimensional scenes from video sequences
IEEE Transactions on Image Processing
Automatic segmentation of moving objects for video object plane generation
IEEE Transactions on Circuits and Systems for Video Technology
Unsupervised video segmentation based on watersheds and temporal tracking
IEEE Transactions on Circuits and Systems for Video Technology
International Journal of Computer Vision
LAMP: 3D layered, adaptive-resolution, and multi-perspective panorama—a new scene representation
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Novel view synthesis using a translating camera
Pattern Recognition Letters - Special issue: Advances in pattern recognition
On the view synthesis of man-made scenes using uncalibrated cameras
Pattern Recognition Letters
A semi-supervised approach to space carving
Pattern Recognition
Robust correspondenceless 3-d iris location for immersive environments
ICIAP'05 Proceedings of the 13th international conference on Image Analysis and Processing
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A fundamental problem in computer vision and graphics is that of arbitrary view synthesis for static 3-D scenes, whereby a user-specified viewpoint of the given scene may be created directly from a representation. We propose a novel compact representation for this purpose called the multivalued representation (MVR). Starting with an image sequence captured by a moving camera undergoing either unknown planar translation or orbital motion, a MVR is derived for each preselected reference frame, and may then be used to synthesize arbitrary views of the scene. The representation itself is comprised of multiple depth and intensity levels in which the k-th level consists of points occluded by exactly k surfaces. To build a MVR with respect to a particular reference frame, dense depth maps are first computed for all the neighboring frames of the reference frame. The depth maps are then combined together into a single map, where points are organized by occlusions rather than by coherent affine motions. This grouping facilitates an automatic process to determine the number of levels and helps to reduce the artifacts caused by occlusions in the scene. An iterative multiframe algorithm is presented for dense depth estimation that both handles low-contrast regions and produces piecewise smooth depth maps. Reconstructed views as well as arbitrary flyarounds of real scenes are presented to demonstrate the effectiveness of the approach.