Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
Computing Visibility Without Depth
Computing Visibility Without Depth
The LOCO-I lossless image compression algorithm: principles and standardization into JPEG-LS
IEEE Transactions on Image Processing
Rate control in DCT video coding for low-delay communications
IEEE Transactions on Circuits and Systems for Video Technology
Shape-adaptive discrete wavelet transforms for arbitrarily shaped visual object coding
IEEE Transactions on Circuits and Systems for Video Technology
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Abstract: A layered depth image (LDI) is a new popular representation and rendering method for objects with complex geometries. Similar to a 2D image, the LDI consists of an array of pixels. However, unlike the 2D image, an LDI pixel has depth information, and there are multiple layers at a pixel location. In this paper, we develop a novel LDI compression algorithm that handles the multiple layers and the depth coding. The algorithm records the number of LDI layers at each pixel location, and compresses LDI color and depth components separately. For LDI layer with sparse pixels, the data is aggregated and then encoded. An empirical rate-distortion model is used to optimally allocate bits among different components. Compared with benchmark compression tools such as JPEG-2000 and MPEG-4, our scheme improves the compression performance significantly.